ZModeler 3.3.0 – Download for Windows
Latest Version: | 3.3.0 |
Platform: | Minimum: Windows 7 64-bit |
Author: | Official website |
File size: | ~ 21 MB |
License: | Free |
Security level: | 100% Safe |
ZModeler is one of the best 3D modeling tools.
ZModeler is a three-dimensional modeling tool, designed for users who want to develop models of vehicles and other objects of similar features for videogames such as Euro Truck Simulator, Need for Speed: Most Wanted and even Grand Theft Auto (GTA).
The application comes with a large number of features and an overwhelming interface. ZModeler lets its users create 3D models from scratch, allowing them to create anything from the simplest of polygons to the most complex of designs.
Due to its features, ZModeler is used mostly by ‘modders’ and or users with relatively advanced knowledge of 3D modeling. This is not the best application to get started in this world, but rather a tool with which to let your imagination loose once you have the basic knowledge.
Due to the application’s features, you may end up needing more or less RAM memory to work with. The simpler models are easy to create and will not be very demanding on your computer, but more complex scenes could overcharge less powerful computers.
ZModeler is a very comprehensive 3D modeling tool that makes up for a non-intuitive interface with a huge number of quality features. Plus, the application does not require installation. You can, instead, just decompress the files in the compressed file and double click on the executable.
Screenshots:Note:
What’s new:
– GTARage filter: animals YFT files import/export support with build-in rag-doll collision.
– GTARage filter: .YDR file export does not require a .mesh object to be in a child of a dummy to export “geometry only” file. The exporter will pick up a geometry object from scene matching the exported file name if no dummy + .mesh found. This simplifies mass files export.
– Bug fix: rotation of compound object caused incorrect rotation of geometry on other states.
– Bug fix: refined path/name for autosave scenarios on scene that was never saved yet.
– Bug fix: screen resolution with 16K and above are limited to 16K only to create rendering device properly.
– Bug fix: colorized bone weight draw: respect multiple weights of the same bone.
– Bug fix: tangents computation on polygons (it was available on triangles and quads only).
– Bug fix: on-screen texture draw: support for opaque and transparent texture render (UV Mapper transparent/opaque texture issue)
– ETS2 materials – storing unsupported parameters on user-defined options. Any material parameter specified on user-defined options of material will suppress evaluated data, so you have an explicit control on what is written in a .mat file.
– ETS2 materials parameters read from user-defined options have an opt-out list to exclude some options. See Profile -> Editor -> Preferences -> Filters -> SCSPrism3D -> IgnoreUserOptionsList
– Bug fix: GTA export – embedding BC7 textures.
Also available: